Ability Score Choice ➜ Choose between increasing your ability scores or gaining a bonus feat.If the source spell targets one creature only, this adds another target. Can cast a main action spell with a bonus action instead, though you can’t cast another spell during the same turn (except for cantrips). Can force a creature to roll the saving throw with disadvantage. Doubles the duration of a spell lasting 1 minute or more, to a maximum of 24 hours. All damage dice rolls of 1 or 2 are rerolled, keeping the new result. Doubles the range of a spell or changes the range of a touch spell to 4 cells. Allied creatures affected by the spell automatically succeed in their saving throws against your spell. You gain two Metamagic options of your choice. Metamagic ➜ You gain the ability to twist your spells to suit your needs. Flexible Casting ➜ Allows the conversion of spell slots into sorcery points and vice versa, as a bonus action.Sorcery Points ➜ A pool of internal power which can be used to alter magic spells, 1 point per Sorcerer level.Sorcerous Origin ➜ Different sorcerers claim different origins for their innate magic. Magical Crafting ➜ You have been trained to brew herbal remedies and use enchanting equipment ( proficiency with Herbalism Kit and Manacalon Rosary). Sorcerer Spellcasting ➜ Can cast spells from the Sorcerer Spells list Sorcerer Skills ➜ Choose 2 of these skills: Arcana, Deception, Insight, Intimidation, Persuasion, Religion Sorcerer Weapon Proficiencies ➜ Dagger, Dart, Quarterstaff, Light Crossbow Saving Throw Proficiencies ➜ Constitution, Charisma Light Crossbow and Crossbow Bolt ×20 OR one weapon ( Club, Dagger, Handaxe, Javelin, Light Crossbow, Mace).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |