This extra context gives us a lot of reasoning behind game design decisions and, as far as I’m concerned, they all make sense. Hackmaster didn’t step too far away from their roots, keeping developer notes and sidebars throughout-and even in the core text itself-dropping hints in a familiar voice, often laced with sarcasm and wit. There’s a good mix of old school black and white and color as well as newer style artwork, but everything kind of emulates the old school feeling I think they were going with. Varied artwork throughout of different styles. With a 400+ page book, you really shouldn’t try and skimp on binding and Kenzer & Co. They have nice thick embossed covers and a great binding job. They are expensive, but with good reason. The Player’s Guide and Hacklopedia are both beautiful books. Anyhow, while the monster book will definitely be useful in the future, it’s going to take me awhile to make it through this masterpiece. I’m not saying it’s bereft of examples, but it could certainly get away with more without anyone complaining. I loathe to think about the forklift I’d need to carry the book around if they had added all those examples. In fact, after spending last night just trying to get a grasp on character creation, that might be the book’s one shortcoming. Unlike many other large books, this one is packed with rules information, not filled with a bunch of fluff and colorful text and descriptions. This book is a tome-just the right size to bludgeon unruly players at my table. Due to the cost–$40 used-I only picked up the player’s guide to start with and that was probably a good idea. Go figure only a day later, I’m at my local Half-Price Books and what do I see sitting on the shelf? The Hackmaster Player’s Guide and Hacklopedia of Monsters. The other night, he gave me a quick intro to Hackmaster and I couldn’t help but think “I might be interested in that afterall.” He talks about his games and they sound cool and he refers to how his preferred system handles different issues. He’s also an avid Hackmaster gamemaster and player. an all around cool guy and gamer-also quite smart and a good cook. One key component of that all is Giant Dragons Gamer Chat, which typically takes place between 6pm and 9pm Wednesday through Friday. One of the places you’ll find me hanging my hat in that digital world is with Giant Dragons, a handful of us that try to organize games, bring together gamers, and put out some cool stuff now and again. Accordingly, I am now an expert American pratt. If it weren’t for G+, Mark Knights and I would’ve never connected and then I’d still be the simple American pratt. I am on there a lot, connecting with gamers all over the world. One of the great things about Google + is its highly topical nature. Now, thanks to one of my online gaming pals, I’ve found out that Hackmaster was once more or less what I expected it to be, but changed a few years ago with their 2nd/5th edition. I knew it had something to do with a humorous comic and made fun of itself throughout, drawing in all the traditional RPG tropes, never taking itself seriously. I’ve heard of Hackmaster for years, knew virtually nothing of its background, but refused to even take a look at it. I was blind, but now I see… Hackmaster just might be the game for me.
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